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Han, S., Hamilton, X.D.., Cai, Y., Shao, P. & Liu, M. (2023). Knowledge-Based Chatbots: A Scale Measuring Students Learning Experiences in Massive Open Online Courses.. Educational Technology Research and Development,. doi:https://doi.org/10.1007/s11423-023-10280-7.
Liu, M., Cai, Y., Han, S. & Shao, P. (2023). Understanding Middle School Students Self-Efficacy and Performance in a Technology-Enriched Problem-Based Learning Program: A Learning Analytics Approach.. Journal of Educational Technology Systems, 51(4), 513–543. doi:https://doi.org/10.1177/00472395231174034.
Liu, M., Li, C. & Pan, Z. (2022). Creating an Interactive Dashboard to Support Middle School Teachers Implementation of a Technology-Supported Problem-Based Learning Program.. International Journal of Designs for Learning., 13(1), 1–18. doi:https://doi.org/10.14434/ijdl.v13i1.31243.
Cai, Y., Pan, Z., Han, S., Shao, P. & Liu, M. (2022). The impact of multimodal communication on learners experience in a synchronous online environment: A mixed-methods study. Online Learning journal, 26(4). doi:https://doi.org/10.24059/olj.v26i4.3448.
Liu, M., Pan, Z., Li, C., Han, S., Shi, Y. & Pan, X. (2021). Using Learning Analytics to Support Teaching and Learning in Higher Education: A Systematic Focused Review of Journal Publications from 2016 to Present.
International Journal on E-Learning (IJEL),
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Liu, M., Shi, Y., Pan, Z., Li, C. & Lopez, F. (2021). Examining middle school teachers implementation of a technology-enriched problem-based learning program: Motivational factors, challenges, and strategies.
Journal of Research on Technology in Education,
53(3), 279–295. doi:
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Zou, W., Hu, X., Pan, Z., Li, C., Cai, Y. & Liu, M. (2021). Exploring the relationship between social presence and learners prestige in MOOC discussion forums using automated content analysis and social network analysis. Computers in Human Behavior,, 115. doi:https://doi.org/10.1016/j.chb.2020.106582.
Pan, Z., Lopez, F., Li, C. & Liu, M. (2021). Introducing Augmented Reality in Early Childhood Literacy Learning. Research in Learning Technology,, 29. doi:https://doi.org/10.25304/rlt.v29.2539.
Liu, M., Han, S., Shao, P., Cai, Y. & Pan, Z. (2021). The current landscape of research and practice on visualizations and dashboards for learning analytics,. Visualizations and Dashboards for Learning Analytics (In: Sahin M., and Ifed., pp. 23–46): Springer, Cham.. doi:https://doi.org/10.1007/978-3-030-81222-5_2..
Liu, M., Pan, Z., Cai, Y., Shao, P. & Han, S. (2021). The Effect of a Multimedia- Enriched Problem-Based Learning Environment on Socioeconomically Disadvantaged Middle School Students Science Learning: Examining the Relationship Among Self- Efficacy, Attitude, and Performance.. Journal of Educational Multimedia and Hypermedia, 30(4), 359–391.
Zou, W., Pan, Z., Li, C. & Liu, M. (2021). Does social presence play a role in learners positions in MOOC learner network? A machine learning approach to analyze social presence in discussion forums,. Advances in Quantitative Ethnography (In A. R. Ruis, and Sed., pp. 248–264): Springer International Publishing..
Liu, S. & Liu, M. (2020). The impact of learner metacognition and goal orientation on problem solving in a serious game environment.. Computers in Human Behavior, 102, 152–165. doi:https://doi.org/10.1016/j.chb.2019.08.021.
Kang, J. & Liu, M. (2020). Investigating Navigational Behavior Patterns of Students Across At-Risk Categories Within an Open-Ended Serious Game.. Technology, Knowledge and Learning. doi:https://doi.org/10.1007/s10758-020-09462-6.
Liu, M., Zou, W., Shi, Y., Pan, Z. & Li, C. (2020). What Do Participants Think of Today's MOOCs: An Updated Look at the Benefits and Challenges of MOOCs Designed for Working Professionals..
Journal of Computing in Higher Education,
32(2), 301–329. doi:
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Shu, L. Y.. & Liu, M.. (2019). Student Engagement in Game-Based Learning: A Literature Review from 2008 to 2018. Journal of Educational Hypermedia and Multimedia, 28(2), 193–215.
Liu, M., Liu, S., Pan, Z., Zou, W. & Li, C. (2019). Examining Science Learning and Attitudes by At-Risk Students After They Used a Multimedia-Enriched Problem-Based Learning Environment. Interdisciplinary Journal of Problem-Based Learning, 13(1).
Naul, E. & Liu, M. (2019). Why story matters: A review of narrative in serious games.
Journal of Educational Computing Research. (
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Liu, M., Li, C., Pan, Z. & Pan, X. (2019). Mining big data to help make informed decisions for designing effective digital educational games.
Interactive Learning Environments. (
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Liu, M., Zou, W., Li, C., Shi, Y., Pan, Z. & Pan, X. (2019). Using learning analytics to examine relationships between learners usage data with their profiles and perceptions: A case study of a mooc designed for working professionals. Utilizing Learning Analytics to Support Study Success (pp. 275–294): Springer.
Liu, M., Pan, Z., Pan, X., An, D., Zou, W., Li, C. & Shi, Y. (2019). The use of analytics for educational purposes: A review of literature from 2015 to present. Emerging trends in learning analytics: Leveraging the power of educational data (pp. 26 – 44): Brill Sense.
Liu, M., Horton, L., Li, C. & Pan, Z. (2019). Alien Rescue. Learning, Education, & Games: 100 Games to Use in the Classroom and Beyond (Vol. III, pp. 23 – 27): ETC Press (Carnegie Mellon).
Liu, M., Ko, Y., Willmann, A. & Fickert, F. (2018). Examining the Role of Professional Development in a Large School District's iPad Initiative. Journal of Research on Technology in Education, 50(1), 48–69. doi:10.1080/15391523.2017.1387743.
Liu, M., Kang, J., Liu, S., Zou, W. & Hodson, J. (2017). Learning Analytics as an Assessment Tool in Serious Game: A Review of Literature. Serious Games and Edutainment Applications (Vol. II, pp. 537–563): Springer. doi:10.1007/978-3-319-51645-5.
Lee, J. & Liu, M. (2017). Design of Fantasy and Their effect on Learning and Engagement. Handbook of Research on Serious Games for Educational Applications (pp. 200–219): IGI Global.
Liu, M., Horton, L., Kang, J., Kimmons, R. & Lee, J. (2017). Making Learning Fun: An Investigation of Using a Ludic Simulation for Middle School Space Science. Transforming Gaming and Computer Simulation Technologies across Industries (pp. 130–152): IGI Global.
Kang, J., Liu, S. & Liu, M. (2017). Tracking Students Activities in Serious Games.
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Kang, J., Liu, M. & Qu, W. (2017). Using Gameplay Data to Examine Learning Behavior Patterns in a Serious Game.
Computers in Human Behavior,
72, 757–770. (
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Liu, M., Kang, J., Zou, W., Lee, H., Pan, Z. & Corliss, S. (2017). Using Data to Understand How to Better Design Adaptive Learning.
The Technology, Knowledge and Learning journal,
22(3), 271–298. (
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Liu, M., McKelroy, E., Corliss, S. & Carrigan, J. (2017). Investigating The Effect of An Adaptive Learning Intervention on Students Learning.
Educational Technology Research & Development (ETRD),
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Liu, M., Su, S., Liu, S., Harron, J., Fickert, C. & Sherman, B. (2016). Exploring 3D Immersive and Interactive Technology for Designing Educational Learning Experiences. Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning (pp. 243–261): IGI Global.
Liu, M., Navarrete, C., Scordino, R., Kang, J., Ko, Y. & Lim, M. (2016). Examining teachers use of iPads: Comfort level, perception, and use.
Journal of Research on Technology in Education,
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Liu, M., Lee, J., Kang, J. & Liu, S. (2016). What we can learn from the data: A multiple-case study examining behavior patterns by students with different characteristics in using a serious game.
The Technology, Knowledge and Learning journal,
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Liu, M., McKelroy, E., Kang, J., Harron, J. & Liu, S. (2016). Examining the use of Facebook and Twitter as an additional social space in a MOOC.
The American Journal of Distance Education,
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Liu, M., Abe, K., Cao, M., Liu, S., Ok, D., Park, J., Parrish, C. & Sardegna, V. (2015). An Analysis of Social Network Websites for Language Learning: Implications for Teaching and Learning English as a Second Language.
The Computer Assisted Language Learning (CALICO) journal,
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Liu, M., Kang, J., Lee, J., Winzeler, E. & Liu, S. (2015). Examining through visualization what tools learners access as they play a serious game for middle school science. Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement (pp. 181–208). Switzerland: Springer. doi:10.1007/978-3-319-05834-4.
Liu, M., Kang, J., Cao, M., Lim, M., Ko, Y., Myers, R. & Schmitz Weiss, A. (2014). Understanding MOOCs as an Emerging Online Learning Tool: Perspectives From the Students.
The American Journal of Distance Education,
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Liu, M., Scordino, R., Geurtz, R., Navarrete, C., Ko, Y. & Lim, M. (2014). A Look at Research on Mobile Learning in K-12 Education From 2007 to Present.
Journal of Research on Technology in Education,
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Liu, M., Horton, L., Lee, J., Kang, J., Rosenblum, J., O'Hair, M. & Lu, C. (2014). Creating a Multimedia Enhanced Problem-Based Learning Environment for Middle School Science: Voices from the Developers.
Interdisciplinary Journal of Problem-Based Learning,
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Liu, M., Yuen, T., Horton, L., Lee, J., Toprac, P. & Bogard, T. (2013). Designing Technology-Enriched Cognitive Tools To Support Young Learners Problem Solving. The International Journal of Cognitive Technology, 18(1), 14–21.
Liu, M., Evans, M., Horwitz, E., Lee, S., McCrory, M., Park, J. & Parrish, C. (2013). A Study of the Use of Social Network Sites for Language Learning By University ESL Students. Social Networking for Language Education (pp. 137–157). New York: Palgrave Macmillan.
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Liu, M., Horton, L., Toprac, P. & Yuen, T. (2011). Examining the Design of Media Rich Cognitive Tools as Scaffolds in a Multimedia Problem-Based Learning Environment. Educational Media and Technology Yearbook: Springer.
Liu, M., Toprac, P. & Yuen, T. (2009). What factors make a multimedia learning environment engaging: A case study. Cognitive Effects of Multimedia Learning (pp. 173–192): Idea Group Inc..
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Liu, M., Kishi, C. & Rhoads, S. (2007). Strategies & heuristics for novice instructional designers as they work with faculty content experts in a university setting. Instructional Design: Case Studies in Communities of Practice (pp. 36–67): Idea Group Inc..
Audrey Wright, Ph.D., expected 2025 (Co-supervisor)Learning Experience Design (LXD), User Experience Design (UXD), Video Game Development, Human-Centered Design, Technology Leadership, Technology Integration
Ying Cai, Ph.D., expected 2023 (Supervisor) Zilong Pan, Ph.D., 2022 (Supervisor)
Wenting Zou, Ph.D., 2020 (Supervisor)
Sa Liu, Ph.D., 2018 (Supervisor)
Assistant professor at Harrisburg University of Science & Technology
Jina Kang, Ph.D., 2017 (Supervisor)
Assistant professor at Utah State University
Jaejin Lee, Ph.D., 2015 (Supervisor)
Associate Research Fellow at Korea Institute for Curriculum and Evaluation (KICE). S. Korea
Lance Kinney, Ph.D., 2015 (Supervisor)
Executive Director at Texas Board of Professional Engineers, TX
Lucas Horton, Ph.D., 2014 (Supervisor)
Director, Office of Instructional Innovation, COE, UT - Austin
Jennifer Wivagg, Ph.D., 2013 (Supervisor)
Technology Integration Specialist, Keystone School, San Antonio, TX
Justin Olmanson, Ph.D., 2011 (Supervisor)
Assistant Professor at Univ. of Nebraska at Lincoln
Minh Pham, Ph.D., 2010 (Supervisor)
Manager at Chevron
Pei-yu Wang, Ph.D., 2010 (Supervisor)
Associate Professor, National Chiayi University, Taiwan
Shih-Ting Lee, Ph.D., 2009 (Supervisor)
Instructional Designer, Austin Community College
Tim Yuen, Ph.D., 2008 (Supervisor)
Associate Professor, Univ. of Texas San Antonio
Paul Toprac, Ph.D., 2008 (Supervisor)
Associate Director & Senior Lecturer, Game Development Program, UT-Austin
Rui Li, Ph.D., 2005 (Supervisor)
Executive Director, Distance Education & Instructional Design, West Chester University of Pennsylvania
Yungwei Hao, Ph.D., 2004 (Supervisor)
Professor, National Taiwan Normal University
Susan Pedersen, Ph.D., 2000 (Supervisor)
Associate Professor, Texas A&M
Doug Williams, Ph.D., 1999 (Supervisor)
Professor, University of Louisiana at Lafayette
Noelle Sweany, Ph.D., 1999 (Co-supervisor)
Clinical Asso. Prof., Texas A&M
Thomas McManus, Ph.D., 1998 (Supervisor)
Director of Learning and Technology Professional Development, Harrisburg University of Science and Technologies