Learning Technologies

Master’s Program

Department of Curriculum and Instruction

Designed For

The Learning Technologies program is for students who want to solve real‑world learning challenges by designing, evaluating and implementing technology‑enhanced learning experiences based on education, psychology, communications and technology research.

Career Objective

Our graduates are prepared for roles across education and industry, including instructional designer, trainer, evaluator, learning experience designer and manager of instructional systems in K–12, higher education, business, government and nonprofit settings. Many of our graduates go on to pursue doctoral study.

At a Glance

Program Starts: Fall

Deadline to Apply:
December 15

Length of Program: 24 months

Program Location: Hybrid

GRE Required? No

Design the Future of Learning

The Learning Technologies master’s program blends theory with hands‑on practice to prepare students for immediate impact in professional learning environments. Students work closely with faculty on applied projects that emphasize instructional design, learning theory, multimedia development, human‑computer interaction and emerging educational technologies.

Through coursework and design experiences, students learn to create effective, efficient and engaging learning environments using state‑of‑the‑art tools. Emphasis is placed on real‑world application, evaluation and design decision‑making to support learners and organizational goals.

We offer two master’s degree options that support a variety of professional goals:

  • Master of Arts (M.A.) with a report for research‑oriented students.
  • Master of Education (M.Ed.) with an emphasis on coursework for practitioners seeking immediate application in the field.
Headshot of Joan Hughes

Program Area Coordinator
Joan Hughes

Photo of Min Liu

Program Area Advisor
Min Liu

Headshot of Stephen Flynn

Graduate Admissions Coordinator
Stephen Flynn

Program Details

Program Requirements

Program Requirements

Research Requirement (3 credit hours)

  • EDC 380R Educational Research & Design

Required Courses (12 Credit Hours | Online Only)

  • EDC 390T Instructional Systems Design
  • EDC 390T Foundations of Learning Technology
  • EDC 385G Interactive Multimedia Design and Production
  • EDC 395T Humanizing Pedagogy & Technology Integration

Electives (12 Credit Hours for the M.A., 15 Credit Hours for the M.Ed.)

Select from available offerings.

  • EDC 390T Advanced Instructional Systems Design
  • EDC 385G Analysis of Research in Learning Technologies
  • EDC 385G Current Issues in Learning Technologies
  • EDC 385G Designs and Strategies for New Media (online)
  • EDC 390T Issues and Strategies for Technology Leaders
  • EDC 385G Online Learning and the Future of Education
  • EDC 385G Technology & Preservice Teacher Education
  • EDC 385G Technology, Teacher Learning & School Change
  • EDC 398P Graduate Internship
  • EDC 395T Game‑Based Learning and Culturally Responsive Pedagogy
  • EDC 395T Humanizing Pedagogy & Online Teaching Models for K–12 (online)
  • EDC 395T Technology Designs for Digital Justice (online)
  • EDC 395T Technology Innovation for Digital Justice (online)

Out of Department Coursework (Minimum 6 credit hours)

Students are encouraged to select graduate‑level courses outside the department that support professional goals. Recommended options include:

  • Computer Sciences
  • Educational Leadership & Policy
  • Educational Psychology
  • Kinesiology & Health Education
  • Moody College of Communication
  • School of Computing
  • Special Education
  • Statistics and Data Sciences

Note: Outside‑department courses may not carry the EDC prefix.

Master of Arts Additional Requirement (3 credit hours)

  • EDC 398R Report

Please note:

  • Course substitutions require approval from the assigned coursework advisor and the program area advisor.
  • Substitutions are generally discouraged.
Faculty

Faculty

Headshot of Joan  Hughes
Associate Professor

Research focuses on school contexts and teacher knowledge and experiences that support the establishment of digital equity for learning in K-12 schools, classrooms, and communities.

Headshot of Min  Liu
Professor

Areas of expertise include designing and developing immersive, media-rich environments for learners at all age levels and research the effects of them using mixed-methods; studying the effect of other emerging technologies on learning and motivation;...

Headshot of Jason Rosenblum
Assistant Professor of Instruction

instructional technology innovation for learning transformation game-based learning playful learning & enactive role-play augmented / virtual reality for learning instructional systems design online / blended learning environments connected learning ...

Accepting new students

Additional Information

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